Workshops

Workshops

Workshops

august 17, 2021

 

”Like Being There”: Using 360° video in Virtual Reality, Dr. Jacob Davidsen (AAU, Denmark), Prof. Jonte Bernard (Sweden) 

The goal of this workshop is to give participants an opportunity to experience the details of Problem Based Learning (PBL) in architectural engineering education using 360° video in Virtual Reality (VR). The workshop is divided into three main activities: introduction to video-based research, a live demonstration of AVA360VR and a discussion of the potentials and challenges of using 360 video in VR for researching PBL.

Reflecting and learning PBL competences, Dr. Jette E. Holgaard (AAU, Denmark)

This workshop introduces a framework to facilitate students’ reflection and learning in the development of PBL competences. Based on a short introduction to the framework used at the engineering and science faculties at Aalborg University, we invite participants into sub-groups to reflect on a PBL competence profile from students. After discussing an existing competence profile, you face the challenge of formulating PBL competences of your own. After the workshop, participants will be able to discuss the retrospective reflection process related to students’ generation of PBL competences by use of PBL competence profiles. 

Ensuring meaningful quality learning, Professor Khairiyah Yusof (UTM, Malaysia)

Meaningful learning allows learners to make connections between what they learn and their life as well as future aspiration, making what they learn applicable and useful. The aim of this interactive workshop is to guide participants to identify effective approaches for quality meaningful learning based on sound principles. Elaborations on various approaches, including PBL, that have been shown to be effective in helping students attain meaningful learning will be articulated to guide participants to design their own classroom implementation. This workshop is designed to have the participants experience some of the meaningful learning activities during the workshop, which can be implemented in physical, blended, or on-line learning. Participants are recommended to use computers to gain most from this workshop.